![]() ![]() Actual progression comes from the investment you make in your characters over time. Though the game has a story mode, the story isn't the most riveting and essentially is just a facade to lure you into the satisfying gameplay. I often find myself thinking about combinations of Heroes that I own and how they would interact with each other, which creates a powerful call-back mechanism to make me return. ![]() The game is full of combinations and team synergies like this and makes the game really addictive. However, using one of my Knight characters that I won, I can use the knights "shove" skill to push Tiki further into the battlefield. Supported by two powerful flying characters, I can use Tiki to heal and support my flyers whilst keeping her safe. For example, I have a character called Tiki that heals adjacent party members when she attacks but is generally quite slow moving. I particularly enjoy the depth of combinations you can come up with your Heroes auto and their skills. These are just some of the top level gameplay decisions you make but give an idea of where the game leads. Some characters are good at debuffing the enemy meaning you can weaken them before attacking them with your own. Some characters have deadly ranged attacks but die horribly if someone gets close. Some characters have to assist abilities that allow you to buff other party members to make them even more powerful but are weak as a result. There are also options to auto battle and skip animations to speed up proceedings if you are more of an idle RPG fan who is more interested in the metagame, progression systems and min / maxing your favorite character.Ĭombat in the game has many nuances and there is a ton of depth in tactics and strategy available. From a personal perspective, I would say that the game feels less grindy than some of its rivals because the core gameplay is more enjoyable. It's a different approach to most mobile RPG's and probably reflective of its console heritage. I am going to spend most of the article talking about the core gameplay of the title, as this is where it really shines. As a result, there is no real base building progression system which has crept into titles such as Summoner's War and Brave Frontier, but instead, there is a good deal of depth in character customization with skills and party composition playing a large part in mastering the game. Players can accelerate the process by playing the Gacha to get rarer and more powerful characters but can make their way through the game without spending but taking a lot longer to do so.Ĭompared to rival games, the biggest difference with Fire Emblem Heroes is that the core gameplay is a lot more nuanced and enjoyable and less grindy. ![]() Battling in either mode levels up their Heroes which allows them to continue to invest and upgrade them. Essentially the game has a twin currency system where the player can battle PvE or PvP. ![]() This game uses a very familiar loop structure that can be found in one of many Japanese RPG games such as Brave Frontier, Final Fantasy Exvius, Summoner's War, et all. ![]()
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